Showing posts with label Supplement. Show all posts
Showing posts with label Supplement. Show all posts

Monday, 6 October 2014

Grotesque / Wraithguard Conversion [update]

I have been busy at work since the new Dark Eldar codex release working on some new horrors to inflict upon my opponents.  Here's an update on how my Grotesque / Wraithguard conversions are going.

Quad Machine from the Quake 2 Soundtrack provides a perfect accompaniment to painting Grotesques. 



  
I now have 5 fully assembled, one fully painted and two who are a WIP



The best thing about this photo is the Wicket W Warrick mug in the background...


I have been using some of the tips from the Raiders of Commorragh painting guide that came with my new Archon edition.  The book is well worth the investment if you're interested in the painting side of things and contains some ideas for special characters. 

An Abberation with an agoniser is now a pretty gruesome concept (rerolling to wound at AP3 against most marines). I have also been toying with the idea of fielding a Grotesquerie formation from the Covens supplement. This throws a few nice buffs their way.

Add in a Chronos and you have 4+ FNP Grots who reroll all 1s when making their FNP throws.  If you wanted to be even more disgusting you could throw in a Spiritseer and roll on Runes of Battle. Worse case scenario you get some shrouded Grots; best case perhaps +1 S? This would make them fearsome vehicle smashers.

How are you planning to use Grotesques in the new edition?

If anyone wants details on how to make / paint up these models, drop me a private message. 

VECT LIVES!

Stark

Friday, 3 October 2014

Coven Supplement Formations

[EDIT] I have now placed information on the new Coven formations below.  See comments for questions.  Any queries pop them in the comments. [/EDIT]

Like Ronseal... exactly what is says on the tin.

Post any questions in the comments below and I will get back to you asap.

However I am unable to answer the most obvious question (i.e. why did I spend £150 of my hard earned cash on 3 books...)

Stark


Does Urien get any special detachments?

Coven Coterie Detachment 
Urien
 Haemi
Raider (DT)
Venon (DT)
Wracks
Grots
Talos
Cronos

from the above select a min of 2HQ and 2 Elites

Lets you reroll warlord traits
Enemy units within 12" suffer -1 LD

Below are formations

Grotesquerie
Urien/Haemi
2x Grots

After warlord traits roll on the following table  All units of Grots gain the corresponding result:

1 +1 Strength
2 +1 T
3 Fleet
4 Shred
5 Rage
6 FnP 4+

Scarlet Epicureans
Haemi
Cronos
2x Wracks

All Wracks have precision strike (if within 12" of Haemi)
PfP is one turn higher.  Cumulative with other boosts.

Haemi automatically has master Epicurean warlord trait: (if WL is slain by a AP2/1 weapon gain D3 victory points)

Scalpel Squadron
2x Wracks
2x Venoms

If unit from formation gets first blood - D3 VP
All wracks start on venoms and begin in reserve.  They must DS in turn 1 by Deepstrike.

Corpsethief Claw
1x Talos unit (of 5 models)

Every time a unit from this formation destroys an enemy non-vehicle unit in CC gain 1 VP.  In missions where players earn VP for completely destroying enemy units controlling pkayer gains 1 additional VP every time the above conditions are met.

Talos also gain Scout.

Dark Artisan
1 Haemi
1 Talos
1 Cronos

All units must be fielded as a single unit (although this is not usually allowed).  Models with the IC rule cannot join this unit.

Formation's Talos / Cronos add 1 to their WS

If Haemi is your warlord, his trait is all talos / cronos with 12" reroll FnP rolls of 1.

This is ASKING to have a WWP thrown in...

Coventine Fleshcorp

1 Haemi
3x Wracks
3x Raiders

Master of pain rule (+1 to PfP) affects all units in formation, not just those within 12"

Warlord + wracks he is in unit with have FnP 4+

Carnival of Pain
1x of all the above

As long as Urient / Haemon from Grot formation is alive, PfP +1 turn for all units.
All non-vehicle models reroll to wound rolls of 1 in combat.